

On the flipside, those that want to play with seven friends will miss the local eight player support. Featuring only ten tracks in Race and Elimination mode, I imagine there wouldn’t be much to make a single player game out of.
#XBOX ONE MICRO MACHINES WORLD SERIES SERIES#
I don’t want to have to keep comparing Micro Machines: World Series to the previous entries in the series, but if Micro Machines V3 (a PlayStation 1 game) can include a campaign mode then surely this one can too? Perhaps the reason World Series lacks any sort of continuous single player content is due to the lack of available racetracks.

Players will be surprised to find that there is no campaign mode of any sort, let alone any type of single player content aside from playing one off games against the AI. This ruins the ‘just one more game’ effect as the interludes take up one-third of the time spent playing the game.įor a £20/$25 game, you’d expect more content that what World Series is offering. World Series doubles this number to ten seconds for both the local and online versions of Elimination. In previous Micro Machines games, players only had to wait five seconds between rounds.

Elimination mode is a staple of Micro Machines in which players race each other on the same screen until one remains. Remember Codemasters’ mobile racing game, Toybox Turbos? It doesn’t take much to assume what became of that game…Īnother area where Micro Machines: World Series is noticeably slower is during the interlude periods of Elimination mode. Micro Machines: World Series kills any of that magic right off the bat with the slow pace of the driving – it doesn’t even feel like Micro Machines anymore. Okay, there aren’t many games where you can say that at all, and that’s part of the magic of the IP.

There aren’t many games where you can say how excited you are after knocking your friends off the edge of a toilet seat. The Micro Machines series is practically synonymous with local couch multiplayer. Micro Machines: World Series reminds us that not all games can be seamlessly translated into the modern age, much to fans’ disappointment. A lot has changed in this time: online multiplayer has almost replaced local multiplayer entirely, extra content through paid DLC is now the norm, pre-order bonuses for extra advantages in-game online and of course, loot boxes that give you things you don’t want in exchange for real money. This has always been an inspired way of dealing with the problem that you can’t see all of the track at the same time (you could in Super Sprint and earlier games) and one of the best examples ever of a game turning one of its inherent limitations into a main strength.It’s been eleven years since Micro Machines V4 launched for the PlayStation 2. The main gameplay gimmick is that you’re trying to race off the edge of the screen and leave the other players behind. All the tracks in World Series are nicely designed, although there’s only 10 of them – compared to the 18 of Toybox Turbos. It’s a top-down racer, that echoes all the way back to Super Sprint in the arcades – except with the visual gimmick that you’re driving one inch little cars around full-sized breakfast tables, garden patios, and the like. If you’ve never played any of the Micro Machines games before, the premise is very simple. But that’s not the improvement it might sound. On the face of it that’s fine though, because World Series now has the official toy licence (Micro Machines are a real thing, if you never realised) and has changed the handling to be closer to the Mega Drive originals. Surprising because World Series clearly reuses many of the same assets, including one track that is almost identical. Surprisingly, they weren’t the ones responsible for 2014’s Toybox Turbos – which was Codemasters’ last attempt to reboot Micro Machines. That game was by many of the same team as worked on the original Mega Drive titles, but while World Series is also by a British developer in this case it’s Sheffield team Just Add Water who are best known for the Oddworld remakes. But so far the closest anyone has got is Mashed: Drive To Survive from the PlayStation 2 era. That hasn’t stopped Codemasters trying numerous times though, with both official and unofficial follow-ups.
